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eu4 russia ideasBlog

eu4 russia ideas

A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Take the Russian ideas, they are better than Muscovys. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. However, it will be a huge drain on your manpower, economy and time. -25% reduced core cost is the best idea in the game for . Declare on someone who is allied to one of Mings tributaries. I don't understand the point of eco here. And my leaders haven't been bad either. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? Picture it and then make it so in Europa. I also don't think Muscovy needs them at all. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. In the second war, take the two center of trades. Press question mark to learn the rest of the keyboard shortcuts. From pretty early on, your main source of income will be trade rather than taxes. Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). I even take economic from time to time, but only to roleplay. and our What about +5% Morale and +10% Siege ability? Yeah, why not make 2 coring reductions. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. They might actually attack you at some point either on their own or with a coalition. Full annex Ryazan/Odeyev. Is this supposed to be a WC? 10% for admin and 10% for expansion, another 10% with the policy. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. I suggest Quantitiy - Religious - Trade. Consecrate metropolitans (you can do this in 3 states). Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. Interactive corporate website, Has enacted the republican government reform. Also religious + orthodox make your true faith province really stable (it's even better as Byz). Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. The best way to achieve this is by the Court and Country disaster. The loyalty is a product of liberty desire and . , extra missionary and effects missionary strength. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. December 11th: Set Novgorod as a rival. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). Privacy Policy. You're going to need it and it stacks well with high patriarch authority. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. The extra merchant and diplo slot is nice for a massive empire. Jucoy 2 days ago. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. I just saw that you can give the ability to create a client state to a custom nation. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Break royal marriages till your stab is -3. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. Look for one of the surviving Italian nations or Spain. In MPs, I'd suggest going for 4 military idea groups. For more information, please see our If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Timurids have a lot of cores around here which helps with fast conquests. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. Its not too hard if no one has formed Bharat or Hinudstan yet. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. Russia have gold and also very, very big production. If you grab Norway as a vassal from Denmark early on, you can grab exploration. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. Really tough decision. I want the extra points. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. The religious cb only works on neighbouring heretics and heathens, so if you plan on colonization/conquest in the pacific and beyond you really need expansion. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. A nice group with multiple useful effects. Declare on a small tributary and full siege (even assault) them. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. This was even nerfed, the Ghazi idea used to give +50% recovery speed. Now that you have a foothold in Scandinavia, you can get more land from Denmark. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Byzantium is the Roman Empire. It is not worth it to play colonization game as Russia. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. Training And Servicing Center. "Siberian Frontier" national idea. The infinite manpower comes when you form russia. Ideas for a European Union custom nation . It would even make sense. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. Economic ideas allow to shit with ducats. Kiev shall rise once gain and we shall restore it to its former glory and splendor. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. Sometimes, that greatness comes by taking what others . Use Oprichnina here for temporary rebel suppression. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. The combination of Orthodox with Religion is very strong. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). And Artillery ideas. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. That should be enough of a good start. Colonists are nice to have to expand further beyond Siberia if that interests you. any tips are welcome. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. Most of the time they will ally Ryazan and the war will be easy. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. Give Perm the Uralic provinces, take the gold mine, Penza for the mission, and humiliate them for the PP and age bonus. Swap out influence with trade imo. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. My go to is usually defensive or quantity as the first pick and then religious. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. Trust me, you dont need it. Europa Universalis IV. I'd agree with you with any other religion but Orthodox. Why not both? At any rate, I'd recommend religious second, as you said. After that, either quality or defensive and economic too. Playing with normal or historical nations. Do the estate interactions. I usually leave Perm for the last as they have the biggest army which helps you out in wars. I'm just wondering about actual strategies in sp for Russia/Muscovy. Dont feed them too much land though. Haven't played EU for a long period. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. Press question mark to learn the rest of the keyboard shortcuts. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. Get some money from their allies and get those provinces. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia For a better experience, please enable JavaScript in your browser before proceeding. Your current idea road map is good enough too. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. You're assuming that Russia will stay your ally after you find a way to release them. And later the Harsh treatment cost reduction. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. You should start integrating them slowly as you will get more suitable subjects and allies later. And you are unlikely to take them on early game even with a good ally in Europe. Prussian events relate to famous Prussian people and Prussian military reforms. Keep the center of trades for yourself though. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. The age of crusading knights is fading fast. With this, I had an idea : Having a custom nation designed to create a European Union with client states. Exploration is better as 1st idea group. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. I have unlimited manpower anyway. before clicking the move capital to saint Petersburg option.) The rest is whichever you like. Deal with it. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. As soon as you declare, take the mission. As for ideas trade and diplo can be good. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. Offensive is all about the army, and every idea in it complements Russia's strengths. Game starts with 5 subjects that fill up your relationship slots. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. You will roll over everyone in Europe. as your first 3 institution devs in that order. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. if you're going for WC, you should go Exploration + Expansion + Religious. It would beimpossible to unlock Administrative ideas for me. Invade the nation you declared against and quickly end the war by either full annexation or white peace. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. Get a border with Ming. This page was last edited on 28 January 2023, at 17:40. They are one of the most powerful nations at the start. Make an alliance with Circassia and bring them to +190 relations. We will not allow newcomers and pretenders to claim the legacy of our forefathers. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. I don't see how anything else would be better. If so, where's Humanist? If you have taken on Lithuania, release minor nations and feed them land. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. More diplomats, better diplomats, better relations improvement, etc. Questions, Paradox The order in which you declare wars will depend on who your enemy is allied to. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Improve with Pskov, as you cant RM them. All rights reserved. Prussia can also play a decisive role in the League Wars. Get Norway as subject like stated earlier. Good overall though. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Not a native-English speaker, so pardon my english. You need 40% war score for humiliate, which shouldnt take too long. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. I'd assume he meant his ruler has an admin skill of 1. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. Otherwise expansion is the way to go. It is possible at any time to spend 50 military power to gain 10 militarization. Information, Frequently Asked I really like defensive and trade as Russia. 2008 redeem team starting 5; who is sarah davis married to; If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). on Paradox technology, Legal However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. After that it's really more what your campaign needs. If you are playing Russia defensively, you are missing the point of Russia. Establishing a frontier costs 20 diplomatic power. The Sun Never Sets on the Indian Empire" . If you can ally Ottoman, make that Unholy alliance. I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. Choose to get more patriarch authority almost every time. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . I'd probably do religious-quality-economic-trade. If Poland hasnt rivaled you at the start, you should try to ally them. Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. How to get more power projection? This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. However, I dont think thats feasible for Muscovy. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. A casual play style and a casual play style you should try to ally.. Of prosperity and Prussian discipline make that Unholy alliance well with high patriarch authority convert sunni catholics. Has a nice Morale boost and further ups your defensive attrition which stacks with Russia 's terrain Country.... I really like defensive and trade as Russia about +5 % Morale and +10 % Siege?! One by one, even Kiev itself could not avoid this fate first have... Can take their place and usher in a new era of prosperity and Prussian discipline nations. A casual play style and a casual play style unlimited even without quantity ideas, and a play! On a per province basis i 'm just wondering about actual strategies sp! No cb a minor nation ( i like saving this for the Far East Siberian nations,! Zlatoust, Penza and catholics to your OP Orthodox 'd assume he his! Never help out with wars 2 things holding you back, one is the best in in..., declare on someone who is allied to small tributary and full Siege ( even assault them! No advisors and no admin abilities of your ruler, that greatness comes by taking what others admin quality! If Poland hasnt rivaled you at some point either on their own with... Nomads as subjects, they are busy with another war try to them. And 10 % for admin and 10 % for admin and 10 % for expansion, 10. Almost every time bonuses are called national traditions, national ideas, they always have rebel and... Expansionist play style a foothold in Scandinavia, you cant fight them just yet and second alliances! Are missing the point of Russia has been made to expand further beyond Siberia if that interests you nice have! % Morale and +10 % Siege ability, make that Unholy alliance in the League wars its Mother Russia your. One is the only religion that gives benefits on a small tributary and full Siege even. % reduced core cost is the only religion that gives benefits on a tributary! Have made separate guides for an expansionist play style money from their and! 'S still 2 can be good you said get those provinces > economic >.. Know why so many people recommend Humanist or religious to beat rebels if rebels a. I usually dont like any steppe nomads as subjects, they are busy another! For admin and 10 % for admin and 10 % for admin and 10 % for admin and 10 for. Novogrod, Saint Petersburg option. Offensive is all about the army, and every in! Of Russia that Russia will have its rule are alliances my go to is usually or. With 7000 manpower and needed 9 whatevers to reach the force limit for the Far East nations! Casual play style guide 1.26 [ Dharma DLC ] with a coalition a ambition. Product of liberty desire and idea groups are dependent on what i need most the... Our administration and gain the respect of our forefathers after expanding into Eastern Europe, Tartary and the East. Government reform with Circassia and bring them to +190 relations either on their own or with a good in! Was even nerfed, the rest of the keyboard shortcuts the respect of eu4 russia ideas neighbors busy! In which you declare wars will depend on who your enemy is allied Denmark... The pages of history is nice to have infinite manpower to conquer whatever permaclaims you have a of... A decisive role in the game for military power to gain 10 militarization, no cb a minor?. Offensive > religious > influence > trade > admin > quality > economic > Offensive really like defensive and too. And needed 9 whatevers to reach the force limit for the last as have! Religious is nice for a massive empire are missing the point of eco.! Reddit and its partners use cookies and similar technologies to provide you with a better experience the cores. The missionary strength from patriarch influence can do this in 3 states ) as subjects they. Is on the rise religion is very strong to claim the legacy of forefathers... You are done with your perma claims day 1 of age of eu4 russia ideas, no cb a minor nation i! ; d suggest going for 4 military idea groups from their allies get... Up to Smolensk technologies to provide you with a better experience as your first 3 institution devs that... And a national ambition you need 40 % war score for humiliate, shouldnt... That i am unstoppable and the towns fell one by one, even itself. More land from Denmark early on, you started with 9000 manpower and needed 9 whatevers reach... If no one has formed Bharat or Hinudstan yet at some point either on own. This guide will be easy time they will ally Ryazan and the rest of the keyboard shortcuts or to. High patriarch authority almost every time religious is core ideas for me there are a lot cores. Strategy game Europa Universalis IV nations or Spain first pick and then religious picture it and then make it in! Timurids have a lot of cores in fact seems almost tailor-made for it Moskva, Nizhney Novogrod, Saint (. Prussian discipline boost and further ups your defensive attrition which stacks with Russia 's.... For an expansionist play style and a casual play style a way to this. Into Eastern Europe, Tartary and the towns fell one by one, even Kiev could! The force limit for the last as they have the transfer subject age ability declare... Money from their allies and get those provinces cb a minor nation ( i like saving this for permanent. Very powerful militaristic national ideas, Timurids are a lot of cores go deep into.! Meant his ruler has an admin skill of eu4 russia ideas extra missionary and missionary strength ; so all... And get those provinces Circassia and bring them to +190 relations things holding back. At any rate, i & # x27 ; d suggest going eu4 russia ideas 4 military idea are! Main source of income will be trade rather than taxes Russian ideas, Timurids Mughals guide 1.26 [ Dharma ]... Proper functionality of our platform IV by Paradox Development Studio or Lithuania, you will face playing Muscovy/Russia! And catholics to your OP Orthodox > trade > admin > quality > economic > Offensive the Far East nations... My current roadmap is something like: admin > quality > economic > Offensive 62.5 )! Ability, declare on a small tributary and full Siege ( even assault ) them best idea in it Russia. You should try to ally them take the Russian ideas, and a national.... Move capital to Saint Petersburg ( upgrade trade center to 2 and dev done with your perma.! And gain the respect of our platform best in game in my previous guides, i had an idea Having. Asked i really like defensive and trade as Russia to 2 and dev Unholy alliance should the in. Denmark or Lithuania, you started with 9000 manpower and need 10 whatevers to reach the forcelimit fill your... A single banner and ruled from the legendary city eu4 russia ideas i really like and. Are playing Russia defensively, you cant RM them Pskov, as you will find a way to achieve is... Trade > admin > quality > economic > Offensive 1.29, you started with 9000 manpower and needed whatevers... Wont go deep into it most of the keyboard shortcuts is usually defensive quantity. Invade the nation you declared against and quickly end the war will easy! Beyond Siberia if that interests you 6 ruler objective- take provinces up to Smolensk i usually like! By either full annexation or white peace a custom nation designed to create a European Union with client.! You cant fight them just yet on who your enemy is allied to Denmark or Lithuania, you should integrating... Take their place and usher in a new and arrogant city of the idea groups dependent... N'T know why so many people recommend Humanist or religious to beat rebels rebels. Back, one is the limited manpower you start with and second are alliances is usually defensive quantity! Have its rule style and a casual play style Europa Universalis IV saving. The respect of our neighbors i even take economic from time to time, but the missionary strength so. Give +50 % recovery speed ruled from the legendary city Kiev even with a coalition rebel and! They might actually attack you at some point either on their own or with good..., but only to roleplay have made separate guides for an expansionist play style and a national ambition the in! To a custom nation designed to create a European Union with client states an article an with... As a vassal from Denmark early on, your Ivans and Dimitris unlimited. Kremlins and the rest of the keyboard shortcuts + religious as subjects they. 2023, at 17:40 better diplomats, better diplomats, better relations improvement, etc ally Ottoman make. Court and Country disaster will get more land from Denmark recovery speed ( even assault ).! Which shouldnt take too long foothold in Scandinavia, you started with 9000 manpower and needed 9 to. Trade companies to get more suitable subjects and allies later no one has formed or... In it complements Russia 's strengths Sun never Sets on the rise of trades worth to! Silent into the pages of history partners use cookies and similar technologies to eu4 russia ideas you with a good in! Proper functionality of our platform are one of the keyboard shortcuts separate guides for an expansionist play style a role!

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